Educational Games and GamificationTechnology-Enhanced Education StudiesArabic Language Education Studies

Abdul Hafidz bin Zaid, Alif Cahya Setiyadi, Moh. Ismail, Agus Yasin

2026.4.12International Journal of Arabic-English Studies

DOI: 10.33806/ijaes1163

Abstract

This study examines the effectiveness of the URUBAH game as an Android-based Arabic learning application developed using the ADDIE instructional model and Unity 3D software, with the aim of improving second-language (L2) learners’ Arabic writing proficiency. The game was designed to support Indonesian learners of Arabic who experience difficulties in spelling, grammar, and sentence structure. It addresses these challenges by focusing on the morphological and syntactic features of Arabic while considering structural differences between Arabic and English writing systems. The objectives of this research are twofold: first, to develop an interactive digital learning tool that enhances Arabic writing skills through gamification; and second, to evaluate its effectiveness in comparison with traditional teaching methods. A mixed-methods approach was employed, integrating quantitative data derived from pre- and post-tests with qualitative insights gathered from surveys and learner feedback. The findings indicate that the game positively improves writing outcomes, including learners’ accuracy, fluency, and overall engagement. In addition, learners’ motivation increased, accompanied by reduced anxiety when practicing Arabic writing through the interactive platform. In conclusion, the URUBAH game presents a promising instructional approach with practical applications for teaching Arabic as a second language. It also demonstrates the potential of integrating advanced digital technology into language classrooms to enhance learning experiences

Citation format

ZAID, Abdul Hafidz bin, et al. Enhancing l2 arabic writing: Development and evaluation of a morphologically-aware 3d game. International Journal of Arabic-English Studies, 2026.