Julián Alberto Aponte, Carlos Andres Morales-Valentín, Jahleel D. Torres-Pérez, Alanis Maldonado-Negrón, Nuria I. Díaz-Fischbach, Valeria Rodríguez Marcano, Alondra Agosto, Ismael Castillo-Reyes, Yamil O. Ortiz-Ortiz
2026.5.4International Journal of Cyber Behavior, Psychology and Learning
Abstract
Internet gaming disorder (IGD) is an emerging mental health concern characterized by compulsive gaming that disrupts daily functioning. IGD is increasingly understood as rooted in psychosocial, rather than purely behavioral, factors. This cross-sectional study (n = 159, Puerto Rican adolescents) employed convenience sampling through an online survey to examine IGD's relationship to psychosocial factors (e.g., loneliness, coping, emotional psychopathology). IGD showed minor associations (r < 20) with loneliness (p = .485), and its social (p = .747), romantic (p = .827), and family (p = .315) dimensions. Stronger correlations (r > .40) emerged with anxiety (p < .001), depression (p < .001), stress (p < .001), and maladaptive coping (p < .001). These findings emphasize IGD's bidirectional ties to emotional psychopathology and its complex relationship with loneliness. Adolescents may use gaming to cope with loneliness and emotional psychopathology, emphasizing the need for prevention efforts that improve social and coping skills.
Citation format
APONTE, Julián Alberto, et al. Problematic video game use in latino adolescence. International Journal of Cyber Behavior, Psychology and Learning, 2026, 16(1): 1–20.