Xinyu Liu, Dahua Gao, Wenlong Wang, Yuxiang Hu, Yihao Chen, Guangming Shi
2026IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
Abstract
3D Gaussian Splatting (3DGS) has emerged as an efficient explicit representation for real-time novel view synthesis. However, repeated densification during training often leads to uncontrolled Gaussian growth, causing heavy memory overhead and slow convergence. This redundancy stems from two limitations: (1) opacity-based sparsification that fails to maintain consistent pruning pressure under evolving distributions; (2) irreversible pruning strategies that risk eliminating essential Gaussians. To address these, we propose <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Adaptive and Recoverable Gaussian Pruning (ARGP)</i>, a training-integrated framework that suppresses redundant growth while preserving reconstruction quality. During densification, we employ <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Adaptive Opacity Pruning (AOP)</i>, which removes a fixed proportion of low-opacity Gaussians based on quantiles, effectively suppressing redundancy. In the fine-tuning stage, we introduce <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Iterative Recovery Pruning (IRP)</i>, which selectively reinstates critical Gaussians using a gradient-informed recovery score, thus preventing over-pruning and preserving reconstruction quality. Extensive experimental results on Mip-NeRF 360, Tanks & Temples, and Deep Blending validate the effectiveness of our proposed ARGP. For instance, ARGP achieves a 90.2% reduction in Gaussian counts and a 1.33× training speedup, while maintaining competitive reconstruction quality on Mip-NeRF 360. Our code is available at https://github.com/Sinyo-Liu/ARGP.
Citation format
LIU, Xinyu, et al. ARGP: Adaptive and recoverable 3d gaussian splatting pruning for efficient real-time scene reconstruction. IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2026.