Virtual Reality Applications and ImpactsUsability and User Interface DesignDigital Games and Media

E. Minder, Sylvain Fleury, Solène Neyret, Christophe Guillet, Jean-Rémy Chardonnet

2026.2.3THEORETICAL ISSUES IN ERGONOMICS SCIENCE

DOI: 10.1080/1463922x.2026.2622021

Abstract

Virtual Reality (VR) has the potential to provide qualitative social interactions. The literature explores the Social Presence and Co-presence notions, which we propose to pursue with the definition of the Koinos concept, to name the perceived quality of social interactions in a mediated environment. This definition derives from the Predictive Coding Theory and Qualia Theory, which takes into account an individual’s own subjective feelings. In a second time, we propose the Koinos model, which represents the dynamics of social interactions in VR, and can be used as a tool to predict the Koinos generated by a specific VR configuration. The model reflects the mediated message transmitted during social interactions in VR, taking into account the common ground between interlocutors.

Citation format

MINDER, E., et al. The koinos model: Compelling social interactions in virtual reality. THEORETICAL ISSUES IN ERGONOMICS SCIENCE, 2026, 27(5): 455–468.