Alaa Hussein Algburi, A. Almekhlafi, Adeeb M Jarrah
2026.2.16Contemporary Educational Technology
Abstract
The purpose of this study was to explore the impact of gamification on sixth-grade mathematics performance and motivation in the United Arab Emirates, addressing PISA-identified challenges amid the COVID-19 pandemic. Using a quasi-experimental design, 94 students participated in the study, and three assessment tools (pre-test, post-test, and questionnaire) were employed. The research compares traditional teaching methods with gamification, revealing a substantial performance difference (experimental group mean = 13.5, control group mean = 8.8), which highlights the effectiveness of gamification. Additionally, students conveyed positive perspectives on increased motivation, concentration, and engagement. The findings provide valuable insights into the potential of gamification across diverse educational settings, with significant implications for educators, curriculum designers, and researchers. This research underscores the relevance of incorporating gamification strategies to address contemporary challenges in mathematics education.
Citation format
ALGBURI, Alaa Hussein; ALMEKHLAFI, A.; JARRAH, Adeeb M. Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders. Contemporary Educational Technology, 2026.