Jens Koenen, S. Oehrl, T. Kuhlen, T. Gerrits
2025Journal of WSCG
tlooto Summary
This paper presents a novel streaming approach designed to minimize artifacts during the warping process by including an additional visibility layer that keeps track of occluded surfaces while allowing access to 360 ◦ views and proposes a novel mesh generation technique based on the detection of loops to reliably create a mesh that encodes the depth information required for the image warping process.
Abstract
While mobile devices have developed into hardware with advanced capabilities for rendering 3D graphics, they commonly lack the computational power to render large 3D scenes with complex lighting interactively. A prominent approach to tackle this is rendering required views on a remote server and streaming them to the mobile client. However, the rate at which servers can supply data is limited, e.g., by the available network speed, requiring image-based rendering techniques like image warping to compensate for the latency and allow a smooth user experience, especially in scenes where rapid user movement is essential. In this paper, we present a novel streaming approach designed to minimize artifacts during the warping process by including an additional visibility layer that keeps track of occluded surfaces while allowing access to 360 ◦ views. In addition, we propose a novel mesh generation technique based on the detection of loops to reliably create a mesh that encodes the depth information required for the image warping process. We demonstrate our approach in a number of complex scenes and compare it against existing works using two layers and one layer alone. The results indicate a significant reduction in computation time while achieving comparable or even better visual results when using our dual-layer approach.
Citation format
KOENEN, Jens, et al. Interactive streaming of 3d scenes to mobile devices using dual-layer image warping and loop-based depth reconstruction. Journal of WSCG, 2025, 33.