J. Gee
2005.3.1E-Learning and Digital Media
tlooto Summary
The author discusses 13 principles of learning built into successful games under the headings of ‘Empowered Learners’, ‘Problem Solving’ and ‘Understanding” and concludes that the main impediment to implementing these principles in formal education is cost.
Abstract
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of learning built into successful games. The author discusses 13 such principles under the headings of ‘Empowered Learners’, ‘Problem Solving’ and ‘Understanding’ and concludes that the main impediment to implementing these principles in formal education is cost. This, however, is not only (or even so much) monetary cost. It is, importantly, the cost of changing minds about how and where learning is done and of changing one of our most profoundly change-resistant institutions: the school.
Citation format
GEE, J. Learning by design: Good video games as learning machines. E-Learning and Digital Media, 2005, 2: 16–5.