Computer ScienceEngineering
DOI: 10.1109/eit.2014.6871836

tlooto Summary

The particular objectives of performed multi-aspect research project onserious games and serious gamified applications in industry were to identify and analyze best cases of use of serious games and gamification of main business processes in industry.

Abstract

Abstract is not available.

Citation format

USKOV, A.; SEKAR, B. Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes. IEEE International Conference on Electro Information Technology, 2014: 618–623.