Open AccessComputer ScienceEngineering

G. Papagiannakis, G. Singh, N. Magnenat-Thalmann

2008.2.1COMPUTER ANIMATION AND VIRTUAL WORLDS

DOI: 10.1002/cav.221

tlooto Summary

A survey of different mobile and wireless technologies and how they have impact AR is provided so that it becomes easier to understand the state of art and to help identify new directions of research.

Abstract

Recent advances in hardware and software for mobile computing have enabled a new breed of mobile augmented reality (AR) systems and applications. A new breed of computing called ‘augmented ubiquitous computing’ has resulted from the convergence of wearable computing, wireless networking, and mobile AR interfaces. In this paper, we provide a survey of different mobile and wireless technologies and how they have impact AR. Our goal is to place them into different categories so that it becomes easier to understand the state of art and to help identify new directions of research. Copyright © 2008 John Wiley & Sons, Ltd.

Citation format

PAPAGIANNAKIS, G.; SINGH, G.; MAGNENAT-THALMANN, N. A survey of mobile and wireless technologies for augmented reality systems. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2008, 19.