Computer ScienceArtSociology
DOI: 10.1080/17503175.2017.1387357

tlooto Summary

There is no one approach and no fully established screen grammar associated with a 360-degree VR narrative, according to the author, and emerging approaches to narrative structure, audience acclimation and the directing of viewer attention are highlighted.

Abstract

Abstract is not available.

Citation format

DOOLEY, K. Storytelling with virtual reality in 360-degrees: A new screen grammar. Studies in Australasian Cinema, 2017, 11: 161–171.