Open AccessEducationMathematicsComputer Science
Chun-Ming Hung, Iwen Huang, Gwo-jen Hwang
2014.7.19Journal of Computers in Education
tlooto Summary
The experimental results show that the game-based e-book learning model effectively promoted the students’ learning achievement, self-efficacy, and motivation of mathematics, but no significant differences were found between the mathematical anxiety ratings of the three groups.
Abstract
Abstract is not available.
Citation format
HUNG, Chun-Ming; HUANG, Iwen; HWANG, Gwo-jen. Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics. Journal of Computers in Education, 2014, 1: 151–166.