Open Access

Micael da Silva Sousa

2023.6.15International Journal of Film and Media Arts

DOI: 10.24140/ijfma.v8.n1.01

tlooto Summary

A serious game development process to combine modern board game mechanisms with realistic urban maps, profiting from the simplicity, flexibility, and collaboration dynamics analogue games provide is proposed.

Abstract

Games are popular as ever. Professionals from every field are trying to build their serious games, combining engaging playability with simulation and learning outcomes. Urban planning is no exception. However, materializing these games is no easy task. We propose a serious game development process to combine modern board game mechanisms with realistic urban maps, profiting from the simplicity, flexibility, and collaboration dynamics analogue games provide. For this, we tested two collaborative games with architecture students. Although different, the games have similar core mechanical and economic systems, modelling urban zones with hexagons and squares. The experience revealed some pitfalls to avoid in game-based planning practice and helped to define a development process for serious games for urban planning.

Citation format

SOUSA, Micael da Silva. Modeling urban spaces with cubes: Building analogue serious games for collaborative planning. International Journal of Film and Media Arts, 2023.