Arts and HumanitiesImmunology and Microbiology

Piotr F. Piekutowski

2023.6.21Zoophilologica

DOI: 10.31261/zoophilologica.2023.11.04

tlooto Summary

This paper explores how insect transformations in media (lit., film, video games) reflect posthuman assumptions and challenge anthropocentric paradigms.

Abstract

According to Rosi Braidotti, insects are determined by their in-between-ness and continuous becoming. The paper analyses the assemblage of insect figurations on two levels: non-human technology and unnatural narrative in stories about a transformation. Following Jussi Parikka’s media archaeology research, becoming-insect is examined on transmedial examples from literature (Franz Kafka—The Metamorphosis), film (David Cronenberg—The Fly), video games and VR (All in! Games—Metamorphosis) and networked media. According to Jan Alber, exploration beyond human stances and defamiliarization in narrative fiction leads to the shift of cognitive frameworks. Radically Other insects transgress the anthropocentric paradigm and execute posthuman assumptions by a hybrid entanglement with humans and machines.

Citation format

PIEKUTOWSKI, Piotr F. Swarm–hybrid–technology: The transmedial possibilities of becoming-insect. Zoophilologica, 2023.