EducationComputer Science
A. Saleem, Narmin Mohammed Noori, Fezile Ozdamli
tlooto Summary
The study showed that the most common gamification elements used in e-learning and have a powerful effect on the students are points, leaderboards, badge, and level.
Abstract
Abstract is not available.
Citation format
SALEEM, A.; NOORI, Narmin Mohammed; OZDAMLI, Fezile. Gamification applications in e-learning: A literature review. Technology Knowledge and Learning, 2021, 27: 139–159.